Tuesday, October 9, 2012

Path Tracer -- Always get flat shading


I implemented:
  • calculateBSDF
  • calculateFresnel
  • calculateTransmissionDirection.
  • stream compaction
But the rendered picture I got is always flat shading. And the color doesn't looks right.

The problem is that in remove_if function I accidentally remove all the rays that need to continue tracing. For the colors, that is because I used plus instead of multiply.

Correctted that I got this:

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