Yue's Computer Graphic
Friday, September 28, 2012
Raycast and box-ray intersection
Basic raycast from camera and box-ray intersection finished. At this point, I can get a 2D picture now.
Raycast:
Use the caculation steps from Computer Graphic course.
Raycast direction test:
Here is a screen shot of one of the images I got,flat shading:
Box-ray intersection
I used the slab algorithm. The link is posted on the previous blog.
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